We’re just a week out from the release of Sony’s The Last of Us remake for PS5, and on Friday, the company detailed the many accessibility options that will be available in the game.
For the remake, developer Naughty Dog used the suite of accessibility features included with The Last of Us Part II as a “baseline” and built upon those, according to a blog post from Sony Interactive Entertainment’s Gillen McAllister. One useful new option is audio descriptions for cutscenes, which will work with “all our localized languages,” director Matthew Gallant said in the blog.
Another option that I’m particularly keen to try is feeling dialogue as haptic feedback in the DualSense controller. “That way a deaf player can feel the way a line is...
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